CILSE, Boston University
|Research Collaborator
Boston, Massachusetts, US
Summary
Collaborating on advanced research at CILSE, Boston University, to develop immersive VR environments with sophisticated tracking and real-time data capture capabilities.
Highlights
Developed a Unity 3D VR environment integrating synchronized eye-tracking, head pose, and movement trajectory logging for precise behavioral data collection.
Built a Streamlit dashboard for real-time experiment control and data capture, enhancing research efficiency and analysis capabilities.